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[Mac] Event.Use() is not consuming the current event, resulting in dupli...
How to reproduce:1. Open the user-submitted project ("EditorWindowOnGUI.zip")2. Go to Window->Input Editor3. With a focus on the ... Read more
[MacOS] Crash when Entering Play mode while JetBrains Rider is installed
Reproduction steps: 1. Have JetBrains Rider installed and set as Unity's External Script Editor2. Open "Repro1138410" Project3. Open... Read more
[Tilemap] GridPalette namespace not found compile error
When upgrading a project from 19.1 to 19.2, some scripts that call to GridPalette error with:" The type or namespace name 'GridPalet... Read more
Stencil status in a Subshader will be stripped by using "UsePass"
Reproduction steps: 1. Open "1138755" project2. Select "TestCube"3. Enable Frame Debugger4. Select "Draw Mesh TestCube"5. See that t... Read more
[Deferred Rendering] Material will not use Reflection Probes when Render...
How to reproduce:1. Open attached project "Case_1136368_reproProject.zip"2. Open "SampleScene" scene (in "Scenes" folder)3. Select "... Read more
Custom brush is re-enabled when painting in Prefab mode with Auto Save on
How to reproduce:1. Open the attached "case_1136696-CustomBrushPrefabMode" project2. Select "GameObject1" in the Hierarchy and open ... Read more
Game Object flickers when passing through different LOD with material co...
Steps to reproduce:1. Open Project "LodCrossFadeBug"2. Zoom in and out in the Scene View to see the GameObject flickering Expected r... Read more
Parent Canvas's scaleFactor is overriden when altering child Canvas's sc...
How to reproduce:1. Open the "SampleScene" Scene in the attached "BugReport.zip" Project2. Enter Play Mode3. Alter Scale Factor on t... Read more
[GPU PLM] AI denoisers do not denoise shadowmask
Steps to reproduce: 1. Download the attached project and open MonumentsAndObelisks scene2. Navigate to Lighting Settings window and ... Read more
Game Object goes magenta when using 'Slider' or 'Sampling Gradient' Node...
How to reproduce:1. Open the attached project2. Open the 'LitGraph_GradientTest', 'LitGraph_SliderTest' shaders and observe them3. O... Read more
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