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[OSX] D3DCompiler produces incorrect bytecode on Mac (Wodka issue? - nee...
Repro steps: 1) Open the project and TestShader.shader in it 2) In the frag function notice line 54: "fixed c = 5.0*x*x" 2) Select t... Read more
Halo light goes through "Opaque" and "Transparent" shaded objects.
Steps to reproduce( or just watch two attached gifs): 1. Open my attached project "case825212Halo". 2. Open "HaloLightTest" scene. 3... Read more
TMP_InputField onDeselect not fired when tapping outside of it on Android
Steps to reproduce: 1. Open and build User-supplied project. 2. Press on the Input field to open it 3. Press outside the Input field... Read more
DynamicGI.indirectScale can be set outside of 0-5 cap, and it affects ba...
If you are setting an Indirect Intensity through General GI, you can set it from 0 to 5. However, with DynamicGI.indirectScale, you ... Read more
[SerializeReference] Freeze when parent list property with SerializeRefe...
Reproduction steps: 1. Open the attached project "1190493" and "test" scene 2. In the Hierarchy, select "Main Camera" and open "Test... Read more
LightBaker Memory Leak at TransformNormalsToWorldSpace
There is a memory leak as described here: {noformat} Allocation of 64 bytes at c0325860 in block 1 (frameIndex=8, lifetime=4, age=... Read more
[Android] Recording is not supported on some android 7.0 and 7.1 using E...
Steps to reproduce: 1) Download attached project 'TestGameOne.zip' and open in Unity 2) Build and run 'main' scene on a device 3) P... Read more
GameObject color in Scene window is different than in Color preview window
Reproduction steps: 1. Open the attached “RectangleBliss.zip“ project 2. Open “SampleScene” scene 3. Enter Play mode and press “esc”... Read more
[Mobile]OnDrop() function is not called when using a touchscreen
Steps to reproduce: 1. Open the attached project "Case_1279352" 2. Open "SampleScene" Scene 3. In the Project Settings->Editor set U... Read more
[OSX] Crash on 'Preparing Bake' stage when rebaking GI after changing li...
Steps to repro: 1. Open the attached project and 'ProgressiveLightmappingExample' scene on OSX; 2. In the Lighting window press the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Edge detection fails, _BlitTexture_TexelSize is 0
- Rotating GameObjects is not possible when transform.up is assigned through script
- [Android] Shadowmap Shadows have graphical errors on Android when the default Screen Recorder setting is turned on
- Editor crashes on physx::PxcDiscreteNarrowPhasePCM or freezes when instantiating many GameObjects
- [RenderingDebugger] Wireframe mode is not fully rendered in the Scene View