Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.17f1
2022.2.3f1
2023.1.0a26
Issue ID
UUM-26313
Regression
No
GameObject color in Scene window is different than in Color preview window
Reproduction steps:
1. Open the attached “RectangleBliss.zip“ project
2. Open “SampleScene” scene
3. Enter Play mode and press “esc” keyboard button
4. Click “Load” and “This will replace canvas with a save are you sure?” buttons and select “Colorbug.canvas” file
5. Go to Scene window and select black rectangle (refer to the reproduction video)
6. Open its Color preview window and observe it
Expected result: Black rectangle color in Color preview window and Scene window is the same
Actual result: Black rectangle color in Color preview window is green but in Scene view it shows up as black
Reproducible with: 2021.3.17f1, 2022.2.3f1, 2023.1.0a26
Could not test with: 2020.3.44f1 (Due to errors in the Console window)
Reproduced on: macOS Monterey 12.6 (Intel)
-
amaradevid
Feb 02, 2023 10:29
To resolve this issue you may need to implement a proper disconnection and clean-up protocol in your standalone environment to ensure that both the both the host and client properly clean up and release resources when one of them is closed.
dlinkaplocal.net
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project
Resolution Note:
Thank you for bringing this issue to our attention. After careful consideration, we have determined that this issue is not aligned with our current development priorities and focus areas. As such, we have decided not to invest time and resources into addressing it. We appreciate your input and understanding, and please let us know if you have any other concerns or issues you would like to report in the future.