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[iOS 12] [Metal] IOAF code 4 error freeze because of tessellation shader
How to reproduce: 1. Build the attached project for iOS (link in description) 2. Build & Run the project to a device via Xcode 3. Ke... Read more
[ImageEffects] AA before DoF in PP chain results in Bokeh artifacts
Having AA before DoF in the post process chain creates artifacts (different depending on AA type) when using Bokeh textures. AA afte... Read more
Canvas is presented in reverse to its Sort Order when Instantiating a Ga...
Steps to reproduce: 1. Open the attached project "Case_1154659" 2. Navigate to Project -> Assets -> Scenes and open "RuntimeScene" 3... Read more
Error message when importing a custom package
How to reproduce: 1. Open any (new) project 2. Go to Assets -> Import Package -> Custom Package... 3. Select any package (or the at... Read more
[iOS] Texture2D.ReadPixels reads pixels from incorrect position with Met...
Steps to reproduce: 1) Open the attached project. 2) Build for iOS using Metal as Graphics API. 3) Run the build on a device via Xco... Read more
Manual page on Skybox needs to be updated
6 Sided Skybox now also has the additional properties Exposure and Rotation. These have to be included and explained in the Properti... Read more
"Long Running Job detected" errors are thrown when Shader Variants / Mat...
How to reproduce: 1. Download the user's project 2. Before opening the project delete "ShaderCache" folder found in OceanBreeze->Lib... Read more
[Profiler] "Failed to connect to player" error is thrown when trying to ...
How to reproduce: 1. Create a new project 2. Open the Build Settings (File->Build Settings...) 3. In the Build Settings window enabl... Read more
[Shuriken] Size over lifetime defaults to Z axis
1. Open Scene1 from attached project. 2. Create a new particle system. 3. Select Size over lifetime. 4. Observe how the default axis... Read more
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