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[Android] Text field does not get populated when using Password Autofill
How to reproduce: 1. Set up a Password Manager on your Android device (Settings > System > Language and Input, change Autofill Servi... Read more
[iOS] No details about the notification that opened the app are present ...
*Steps:* # Open the "[Main|https://github.com/Unity-Technologies/com.unity.mobile.notifications]" project # Build and Run to the... Read more
Cannot extend custom passes with render graph
Make the internalExecute function of custom passes virtual to be able to override the render graph recording using reflection. Read more
[EventTrigger] EventTrigger does not trigger the events on WebGL builds
Steps to reproduce: 1. Open the attached project(ProjetoTeste.rar) 2. Open the principal.unity scene 3. Go to Build Settings, switch... Read more
[Prefabs] Unused fields from script are not cleared from YAML data
Repro steps: 1)Open the later-attached TestProject 2)Notice TestPrefab.prefab, it's otherPrefab field and open it in text editor 3)... Read more
[Animation Import] Character Models with Animation Imported from Motion ...
Reproduction steps: 1. Open attached project 2. Go to Assets -> BBallPlayer and select BBallPlayer_MB_stretch.fbx 3. In the Inspect... Read more
PhysicMaterials missing from Standard Assets
Present under SampleScenes, but not Standard Assets. Only the three being used are here. I will re-add these to the repo, but this ... Read more
[Linux] iOS builds from Linux fail in Xcode when built from Terminal
How to reproduce: 1. Download and extract the attached Project "unity-linux-reprod-main 2" 2. Open the terminal and run the follow... Read more
ShaderGraph Pass name is not generated when the pass is "LightMode" = "U...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. In the Project Window select “Assets/ProPxelizer/ShaderGraphProPixeli... Read more
Audio playback stops on system audio output change when AudioSettings.sp...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scene” Scene 3. Enter the Play Mode 4. In the Ga... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assertion error is thrown and UI is no longer rendered when discarding the changes made to the selectors overriding the default controls
- Application does not crash when "On .Net UnhandledException*" is set to Crash
- Sprites are rendered in a rounded way when SRP batcher is toggled off
- LayoutGroup evaluates ILayoutIgnorer property when the Component is disabled
- [Android] [iOS] Custom render pass is not rendered or is rendered distorted when the "renderGraph.AddBlitPass" is used