Search Issue Tracker
Fixed
Votes
0
Found in
5.4.0p1
Issue ID
826244
Regression
No
[iOS] Texture2D.ReadPixels reads pixels from incorrect position with Metal on iOS
Steps to reproduce:
1) Open the attached project.
2) Build for iOS using Metal as Graphics API.
3) Run the build on a device via Xcode.
4) When the app loads, press the 'SCREEN' button.
- Observe the captured area on a texture that appears.
5) Repeat 2-4 with OpenGLES 2/3 as the Graphics API.
When using Metal as the Graphics API, the area which is captured by Texture2D.ReadPixels is different from OpenGLES and the Editor.
This issue doesn't occur if the project is built as OSX standalone using Metal.
Reproduced on:
5.5.0b1, 5.4.0p3, 5.3.6p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment