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OnPostprocessPrefab modifies the source Prefab when fields are edited ou...
How to reproduce: 1. Open the attached “IN-86620” project 2. Select the “TestPrefab” in the Project window 3. Observe the values... Read more
[URP] Custom Renderer Feature is not being serialized
Steps: 1. Download attached zip (URPRenderFeature.zip) 2. Delete Library folder and open project 3. On ProjectView select "URPAsset... Read more
[Android] Shader fails in OpenGLES 3.0 on Adreno 306 when comparing frag...
To reproduce: 1) Open attached project and scene.unity in it 2) Make sure in Player Settings OpenGLES 3.0 is forced or Automatic is ... Read more
[IMGUI] Property dropdown of "Gizmos" doesn't expand until the mouse cur...
Gizmos Property dropdown under the Physics 2D in Project Settings window doesn't expand until the mouse cursor is moved, refer to th... Read more
Inspector: "Scene Template Asset" help icon doesn't change it's backgrou...
How to reproduce: # Open HUB; # Create a new project; # Go to the "File" menu and select the "Save as Scene Template" sub-menu... Read more
UI Builder's Inspector text field loses focus after input when interacti...
How to reproduce: 1. Open the attached project "case_1397542.zip" 2. Open "test.uxml" 3. Click on the expand/collapse dropdown butto... Read more
[Subgraphs] Subgraph Block operator inputs disappear after two consecuti...
Repro steps: 1. Import the attached package 2. Open Repro scene and open the New VFX graph 3. Enter play mode 4. Exit play mode 5. E... Read more
[ShaderGraph] The Preview Window displays a completely black Node when w...
Reproduction steps: 1. Create a new HDRP template project 2. Create a new VFX Shader Graph 3. Makes some changes to the graph Expec... Read more
AudioUtil plays AudioClip in mono when it is cloned
Reproduction steps: 1. Open user's attached project 2. Go to Window > AudioUtil Bug Demo Window 3. In the Project window, select "St... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assertion error is thrown when discarding the changes made to the selectors overriding the default controls
- Application does not crash when "On .Net UnhandledException*" is set to Crash
- Sprites are rendered in a rounded way when SRP batcher is toggled off
- LayoutGroup evaluates ILayoutIgnorer property when the Component is disabled
- [Android] [iOS] Custom render pass is not rendered or is rendered distorted when the "renderGraph.AddBlitPass" is used