Search Issue Tracker
Fixed
Votes
5
Found in
5.3.4p3
Issue ID
788774
Regression
No
[iOS][Metal] GfxDriver memory is never cleared in Unity Profiler
1. Open attached project
2. Build to iOS metal device
3. Profile with Unity Profiler
4. GfxDriver memory will increase while device memory stays the same
Note: gles backend does not have this issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGPU error When over 2GB memory consumption
- WebGL error When over 2GB memory consumption
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
eraser_78
Sep 30, 2017 06:52
This fix just set the Unity's Project Settings Graphics APIs, don't set “Auto Graphics API“ enable, set select "OpenGLES2" or “GLES3“ will be ok.
txz
Sep 15, 2017 13:01
5.4.5 p5 still has the bug,please fix~
hankchen
Sep 15, 2017 03:53
We got the same issues in 5.4.4f1. please help
Boswell-Yu
Aug 04, 2017 09:56
The leak caused lots of negative comments from iphone 6 users for our game, any one can let us know when will the fix be published?
dany21
Aug 04, 2017 09:40
We got the same issues in 5.4.5p2. please help
Cosmos415
Mar 24, 2017 10:34
Which version include this fixed? We have the same iOS metal Gfxdriver memory issue in 5.4.5f1.
jgandersen
Sep 23, 2016 17:19
This is still happening in 5.3.6f1, only it's not a matter of what's reported by the profiler, the memory will expand to a point where our application crashes.
Problem does not occur on GLES2 or GLES3 backend.