Search Issue Tracker
Duplicate
Votes
0
Found in
5.3.6f1
Issue ID
819292
Regression
No
[Linux] Linux x86 + x86_64 Universal builds do not include all libraries
Steps to reproduce:
1) Open the attached project.
2) Build as Linux x86+x86_64 Universal.
3) Open the build Data folder and go to /Plugins/x86 (or x86_64).
- Only 'ScreenSelector.so' library is visible. If built as x86 or x86_64 separately 'libCSteamworks.so' and 'libsteam_api.so' also appear in the folder.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
noio
Aug 01, 2016 22:09
As a workaround, view the libraries in the inspector (e.g Assets/Plugins/x86{_64}/libCSteamworks.so and idem/libsteam_api.so) and select "Any Platform" (under "Select platforms for plugin") or at least include "Editor" as a platform. This will include the libraries in a universal build again.