Search Issue Tracker
Fixed in 13.1.3
Votes
0
Found in [Package]
12.0.0
Issue ID
1354651
Regression
No
Decal Material Normal Blend affecting whole area of URP Decal Projector
Steps to reproduce:
1. Open users’ project “2021.2 Test Project.zip”
2. In the Hierarchy window double click Game Object “bullet hole” to zoom in
3. In the Inspector window expand “Bullet Hole (Material)” properties
4. Under Inputs change the “Normal Blend” value to 1
Expected results: Normal Blend does not affect transparent Base Map parts
Actual results: The whole area inside URP Decal Projector is affected by Normal Blend
Reproducible with: 12.0.0 (2021.2.0a4, 2021.2.0b9, 2022.1.0a6)
Could not test with: 11.0.0 (2021.2.0a3) or lower, decals were added to 12.0.0 version
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
- Sorting icons are tiny and misaligned in Import Activity window
- The Undo system does not record HideFlags.HideInHierarchy changes
- [Linux] Bug Reporter window is in Light mode when the Editor theme is Dark mode
Resolution Note (fix version 13.1.3):
Fixed in 13.1.3 (2022.1.0b1)