Search Issue Tracker
Fixed in 13.1.3
Votes
0
Found in [Package]
12.0.0
Issue ID
1354651
Regression
No
Decal Material Normal Blend affecting whole area of URP Decal Projector
Steps to reproduce:
1. Open users’ project “2021.2 Test Project.zip”
2. In the Hierarchy window double click Game Object “bullet hole” to zoom in
3. In the Inspector window expand “Bullet Hole (Material)” properties
4. Under Inputs change the “Normal Blend” value to 1
Expected results: Normal Blend does not affect transparent Base Map parts
Actual results: The whole area inside URP Decal Projector is affected by Normal Blend
Reproducible with: 12.0.0 (2021.2.0a4, 2021.2.0b9, 2022.1.0a6)
Could not test with: 11.0.0 (2021.2.0a3) or lower, decals were added to 12.0.0 version
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note (fix version 13.1.3):
Fixed in 13.1.3 (2022.1.0b1)