Search Issue Tracker
UIElement Null reference after importing Easy Save Asset from Store
UIElement errors appear after importing the Easy Save asset Steps to reproduce - Open Unity 2021.0b7 - In a Browser open the follow... Read more
EditorPrefs.DeleteAll or HasKey does not work
How to reproduce: 1. Open the attached project named "EditorPrefs" 2. Click Examples -> Has Key Example in the Toolbar 3. Press the ... Read more
UIElementsEditorUtility exception causes an infinite layout error loop
Reproduction steps: 1. Open any Project Expected result: The Project opens, if Layout fails to load, pressing "Load Default Layout"... Read more
Reference icon (question mark) for documentation link to a missing page
Repro steps : - Create new built in project - select the scene - click on the question mark icon on the top right of the inspector... Read more
Crash on DragAndDrop::IsDragging when updating a project to 2021.2.0a3
Reproduction steps: 1. Open the attached project "test" -- observe crash Reproducible with: 2021.2.0a3 Not reproducible with: 2018.... Read more
Assets are not visible inside the Select Window after clicking the Objec...
How to reproduce: 1. Create a new empty Game Object 2. Assign a Mesh Filter component 3. Click on the object picker icon in the Mesh... Read more
UnityEngine.UI.Image component editor cannot be overriden by custom editor
Reproduction steps: 1. Open the user's project "UnableToOverrideImageEditor.zip" 2. Open "SampleScene" 3. In the Hierarchy window, s... Read more
[DXR] Integer values set using RayTracingShader.SetInt are displayed as ...
Integer values set using RayTracingShader.SetInt are displayed as Floats in Frame Debugger. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard