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6
votes
Fixed

[Android][Graphics] The Player crashes with "GfxDeviceWorker::RunCommand...

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Mar 05, 2024

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Version/s: 2022.3.21f1, 2023.2.13f1, 2023.3.0b10, 6000.0.0b11, 6000.1.0a7, 7000.0.0a1

Steps to reproduce: 1. Open the “ReproProject” project 2. Enable Development Build in the Build Settings 3. Build And Run the pro... Read more

0
votes
Fixed

[TMP] MissingReferenceException is thrown on deleting Text (TMP) prefab ...

Package: TextMeshPro

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Dec 26, 2019

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Version/s: preview.3 - 3.0.0, preview.1 - 3.0.0

On deleting Text (TMP) prefab from Project window causes editor to throw MissingReferenceException, after that same exception is thr... Read more

0
votes
Fixed

OnMove() debugs a different value than Input Debugger when quickly press...

Package: Input System

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Dec 20, 2021

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Version/s: 1.3.0

Reproduction steps: 1. Connect the controller 2. Open the "SampleScene" Scene in the attached project "Scifi Platformer.zip" 3. Open... Read more

0
votes
Fixed

[animation] Events not editable in Inspector

Animation

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Feb 01, 2016

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Version/s:

Once you create animation Events on a clip in the Inspector, the events can no longer be selected/edited on the timeline. this is a... Read more

0
votes
Won't Fix

Entity LocalToWorld position is overwritten by Prefab position when name...

Package: Entity Component System (ECS)

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Nov 04, 2021

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Version/s: 0.17.0-preview.42

Reproduction steps: 1. Open the user's attached project 2. Enter Play mode 3. Exit Play mode 4. Open SpawnEntitiesSystem.cs 5. Add a... Read more

0
votes
Fixed

TypeLoadException is thrown during Play Mode when different versions of ...

Scripting

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Nov 05, 2021

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Version/s: 2019.4.17f1, 2019.4.28f1

Steps to reproduce: 1. Open the project in the attached "project_zipup.zip" 2. Open Assets > Sample > Scene > ServiceTest Scene 3. E... Read more

0
votes
Fixed

Crash on (UnityPlayer) UnityMain WorldToTile() when using NavMesh Agents

AI Navigation

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Dec 09, 2020

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Version/s: 2019.4.9f1, 2020.1, 2020.2, 2021.1

How to reproduce: 1. Open the project from edit "NavMeshAgentCrash.zip" 2. Open Scene "SceneThatCrashes" 3. Navigate "File" > "Build... Read more

0
votes
Won't Fix

Post Processing not getting correct render target when using Camera.SetR...

Package: PostProcessing

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Dec 18, 2019

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Version/s: 2.2.2

How to reproduce: 1. Open "SampleScene" from the attached project 2. Open Game View and Frame Debugger windows 3. In Hierarchy selec... Read more

1
votes
Fixed

[iOS] UnityWebRequest sends incorrect Content-Length when uploading data...

iOS

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Sep 10, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1, 2020.1.0a3

How to reproduce: 1. Open the attached project 2. Open the "SampleScene.unity" scene 3. On WebRequestTest object set "Request API Ty... Read more

0
votes
Duplicate

C# default interface method only works the first time

Scripting

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Feb 22, 2022

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Version/s: 2021.2, 2021.2.12f1, 2022.1, 2022.2

If a single test is run it works fine, but if "Run All" is used it only uses the correct default method in the first test. Even thou... Read more

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