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[Android][Graphics] The Player crashes with "GfxDeviceWorker::RunCommand...
Steps to reproduce: 1. Open the “ReproProject” project 2. Enable Development Build in the Build Settings 3. Build And Run the pro... Read more
[TMP] MissingReferenceException is thrown on deleting Text (TMP) prefab ...
On deleting Text (TMP) prefab from Project window causes editor to throw MissingReferenceException, after that same exception is thr... Read more
OnMove() debugs a different value than Input Debugger when quickly press...
Reproduction steps: 1. Connect the controller 2. Open the "SampleScene" Scene in the attached project "Scifi Platformer.zip" 3. Open... Read more
[animation] Events not editable in Inspector
Once you create animation Events on a clip in the Inspector, the events can no longer be selected/edited on the timeline. this is a... Read more
Entity LocalToWorld position is overwritten by Prefab position when name...
Reproduction steps: 1. Open the user's attached project 2. Enter Play mode 3. Exit Play mode 4. Open SpawnEntitiesSystem.cs 5. Add a... Read more
TypeLoadException is thrown during Play Mode when different versions of ...
Steps to reproduce: 1. Open the project in the attached "project_zipup.zip" 2. Open Assets > Sample > Scene > ServiceTest Scene 3. E... Read more
Crash on (UnityPlayer) UnityMain WorldToTile() when using NavMesh Agents
How to reproduce: 1. Open the project from edit "NavMeshAgentCrash.zip" 2. Open Scene "SceneThatCrashes" 3. Navigate "File" > "Build... Read more
Post Processing not getting correct render target when using Camera.SetR...
How to reproduce: 1. Open "SampleScene" from the attached project 2. Open Game View and Frame Debugger windows 3. In Hierarchy selec... Read more
[iOS] UnityWebRequest sends incorrect Content-Length when uploading data...
How to reproduce: 1. Open the attached project 2. Open the "SampleScene.unity" scene 3. On WebRequestTest object set "Request API Ty... Read more
C# default interface method only works the first time
If a single test is run it works fine, but if "Run All" is used it only uses the correct default method in the first test. Even thou... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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