Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
2.2.2
Issue ID
1206262
Regression
No
Post Processing not getting correct render target when using Camera.SetRenderBuffers
How to reproduce:
1. Open "SampleScene" from the attached project
2. Open Game View and Frame Debugger windows
3. In Hierarchy select "Main Camera" and enable "Custom Depth Texture" component
4. Enable Frame Debugger and select "CommandBuffer.BeforeImageEffects/Post-processing/Draw Dynamic" call
5. Inspect the texture set as "_MainTex" parameter
Expected result: texture contains the rendered scene
Actual result: texture is set to "UnityWhite"
Reproducible with: 2017.4.36f1(2.1.7), 2018.4.15f1(2.2.2), 2019.2.17f1(2.2.2), 2019.3.0f4(2.2.2), 2020.1.0a18(2.2.2)
Notes: Same result with DX11, OpenGLCore and Vulkan
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Different build sizes between Editor build and command-line build when "Static Batching" is enabled
- Particle System "Start Rotation" property affects a different axis when upgrading to newer Editor versions
- "Light" Component's "Culling Mask" setting is hidden but still has an effect when using HDRP
- Selecting the Web platform can be done when using the HDRP project
- Textures swap when SpriteRenderers with shared materials and animators are toggled on and off
Add comment