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[GI] light is cast evenly to all directions from the object that has emi...
Reproduction steps: 1. Open attached project. 2. Open "textureEmissionToUniformExtreme" scene. 3. Go to "Window > Lighting > Scene" ... Read more
Animations do not play completely/get stuck when FPS/frame rate is low
How to reproduce: 1. Open attached project "UI_Environment.zip" and scene "Sample Scene" 2. Enter Play mode 3. In Game view, press ... Read more
[2019.2] UI elements are not rendered in displays that are not 'Display ...
How to reproduce: 1. Open attached 'project-1173805.zip' project 2. In Game window select 'Display 2' Expected result: UI elements ... Read more
Crash in mono_marshal_get_runtime_invoke when building project without s...
How to reproduce: 1. Open the attached "08-Bowlmaster-master" project 2. Add "Game" scene to Scenes In Build 3. Build the game for i... Read more
Crash when closing a new empty project
Create a new project in 2019.3.0f3 with the standard 3d template via the HUB. When the project loads. File > Exit. Notice that Bakin... Read more
[Hub] Unity Hub tray icon is blurred
Reproduction steps: 1. Open Unity Hub 2. Observe the Unity Hub tray icon in the taskbar Expected result: Unity Hub tray icon is... Read more
"GUI Error" and "NullReferenceException" errors are logged in the Consol...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene” Scene 3. Open the Font Asset ... Read more
"Assertion failed on expression" errors spammed due to an attachment limit
Reproduction steps: 1. Open the attached project "URPRenderPass" Expected result: no errors in the Console Actual result: error... Read more
[Vulkan] Editor resizing is not as smooth compared to DX11
Steps: 1. Create new empty 3D project 2. Change Graphics API to Vulkan (Edit -> Project Settings... -> Player -> Other Settings -> G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System "Start Rotation" property affects a different axis when upgrading to newer Editor versions
- "Light" Component's "Culling Mask" setting is hidden but still has an effect when using HDRP
- Selecting the Web platform can be done when using the HDRP project
- Textures swap when SpriteRenderers with shared materials and animators are toggled on and off
- "EndLayoutGroup: BeginLayoutGroup must be called first" is thrown when selecting the wrong executable for the browser and then the right one