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Transport package DTLS handshake error message is not informative
Reproduction steps: 1. Open the user's attached project 2. Open Assets > Error> ErrorScene 3. Enter Play mode 4. Press the 'Client' ... Read more
UTP over UDP fails when connecting using a public IP address
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[iOS] Unity Transport cannot handle iOS's app suspension
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"Resetting event queue with pending events" error thrown after connectin...
Reproduction steps: 1. Open the user's attached project "netcode-tests.zip" 2. Enter Play mode 3. Observe the Console window Expect... Read more
IL2CPP Master build crashes on WriteZStream when accessing a reference o...
How to reproduce: 1. Open the attached project from "netcode-crash.zip" and open Scene "SampleScene" 2. In Project Settings > Player... Read more
Unity Transport fails to build on WebGL
How to reproduce: 1. Open the attached "webgltransporttest.zip" project 2. Go to File > Build Settings... 3. Select the WebGL platfo... Read more
"Error on receive, errorCode = 16777219" appear when calling NetworkDriv...
How to reproduce: 1. Open project "NetworkTransportIssue-2020.3.zip" 2. Open "SampleScene" Scene (Assets>Scenes>SampleScene) 3. Ente... Read more
"Dropping connect request for an already connected endpoint" warning is ...
How to reproduce: 1. Open project "NetworkTransportIssue-2020.3.zip" 2. Open "NetworkTransportTest" Scene (Assets>NetworkTransportTe... Read more
[Unity Transport] Assertion failed error is shown when creating NetworkD...
How to reproduce: 1. Open the attached project "UnityTransportAssertIssue-2021.1.zip" 2. Open SampleScene 3. Click Play Expected re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
- Lighting generation freezes the Editor during the Global Illumination Post Processing stage when baking lighting on certain systems