Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.0b11
Issue ID
783784
Regression
No
[iOS] Transparent objects become opaque when viewed from behind with a Point Light directly opposite the camera
How to reproduce:
1. Open attached project
2. Add 24 - Surface Shader Example.unity scene to build settings
3. Build to iOS and run
4. Pivot the camera so that the text appears mirrored
- Note the smaller text underneath the large text has Opaque spots where transparencies should be as the Point Lights move around in the scene
- Happens in both OpenGL and Metal
- Reproduced in Version 5.4.0b11 (323b0238353b) on an iPhone 6+ (iOS 9.2), iPadMini 4 (iOS 9.3)
- Not reproducible on an iPhone 5 (iOS 7)
- TextMesh does not display properly with 5.3
Latest repro on 2018.20a6 + iPhone 6+.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reference to a deleted GameObject becomes "None" instead of "Missing" when the GameObject is restored with undo after entering and exiting Play Mode
- Size value in Particle System Curve's tab is highlighted with selection across all tab header
- Particle System Curve's Presets window has no visual indication of what preset is selected
- Blur shader doesn't work when the "Scene Color" Node is attached to the UI "Output" Node
- Particle System Curve presets can't be scrolled and some of them can't be selected if window is too narrow to fit them all
Add comment