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0
votes
Fixed

Crash when building project for iOS and Xcode is renamed or not installed

iOS

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Feb 23, 2022

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Version/s: 2022.1.0b5

How to reproduce: 1. Open the user attached project 2. Rename or delete the Xcode application 3. Go to the Build Settings, choose iO... Read more

0
votes
Active

Project fails to build with Shader errors when building for the first ti...

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Jan 29, 2025

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Version/s: 2022.3.57f1, 6000.0.36f1, 6000.1.0a2, 6000.1.0b5

Reproduction steps: 1. Open the attached “BuiltInRP6.zip” project 2. Make sure “Compute Fluids” Scene is in the Scene List (File >... Read more

1
votes
By Design

[ComputeShader] Compute Shader mesh generating artifacts when with NVIDI...

Shaders

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Dec 15, 2015

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Version/s: 5.3.0f4

To reproduce the issue: 1. Open the "Unity Project" Project user have attached 2. Open "Test" scene 3. Run scene 4. Victim GameObjec... Read more

0
votes
Duplicate

[Entities] MissingReferenceException is thrown when renaming a GameObjec...

Package: Entity Component System (ECS)

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Jan 20, 2025

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Version/s: 1.3.8 - Entities

Reproduction steps: 1. Open the attached “IN-93096_rename” project 2. Open the “Assets/Scenes/SampleScene.unity” scene 3. In the ... Read more

0
votes
Fixed

[Visual Effect] Unable to set the maximum size of Array beyond 1 in Prop...

Visual Effects

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Aug 29, 2019

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Version/s: 2020.1.0a2

Unable to set the maximum size of Array beyond 1 in Visual Effect property Sheet element. Steps to repro: 1. Create a new project. ... Read more

0
votes
Duplicate

[Android] Error "ExcutionEngineException: An unresolved indirect call lo...

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Nov 09, 2023

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Version/s: 2022.3.13f1, 2023.1.20f1, 2023.2.0b18, 2023.3.0a13

How to reproduce: 1. Open the "IN_59417" project 2. In the Player Settings make sure "IL2CPP Code Generation" is set to "Faster (s... Read more

0
votes
Fixed

[animation] Events not editable in Inspector

Animation

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Feb 01, 2016

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Version/s:

Once you create animation Events on a clip in the Inspector, the events can no longer be selected/edited on the timeline. this is a... Read more

0
votes
By Design

[NetworkTransport][Receive] Sending larger buffer than clients buffer ca...

Networking

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Jul 02, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open attached project 2. Open "scenes/main" 3. Run "main" scene in unity and press "Start client" 4. Build a... Read more

0
votes
Won't Fix

Entity LocalToWorld position is overwritten by Prefab position when name...

Package: Entity Component System (ECS)

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Nov 04, 2021

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Version/s: 0.17.0-preview.42

Reproduction steps: 1. Open the user's attached project 2. Enter Play mode 3. Exit Play mode 4. Open SpawnEntitiesSystem.cs 5. Add a... Read more

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