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[Linux] Editor sometimes crashes on exit in CentOS 7
[Linux] Editor sometimes crashes on exit in CentOS 7 In recent (2019.3) builds of the Linux editor, the editor will sometimes crash... Read more
[Presets] Deleting a single preset from the project generates an error i...
1. Open a fresh project 2. Create a preset out of anything (components, importers, assets) 3. Select the preset from the project vie... Read more
[Subgraphs] Subgraph Block operator inputs disappear after two consecuti...
Repro steps: 1. Import the attached package 2. Open Repro scene and open the New VFX graph 3. Enter play mode 4. Exit play mode 5. E... Read more
[XR][Oculus Go][Oculus Quest] Edges of textures jitter substantially wit...
Repro steps: 1. Open user attached project 2. Switch build target to Android 3. Player Settings -> XR Settings -> Add Oculus SDK 4. ... Read more
[UDP] Push UDP Settings does not throw error on failure nor provide indi...
After installing the Universal Distribution Portal (UDP) package, "UDP Settings" will be exposed to the user, where the user can the... Read more
Directionality artifacts in multi-scene lighting setups
Steps to reproduce: 1. Download attached project 'New Unity Project78.zip' 2. Unzip and load project 3. Open 'test' scene 4. Additiv... Read more
[IAP] Silent crash when installing the IAP package
When attempting to install the IAP package, my project crashes and every time i try to open the project afterwards it will crash aga... Read more
[Package] Exporting a VFX does not include the shader in the export pack...
Exporting a VFX with a ShaderGraph in a Particle/Strip Output does not include the shader in the export package. Repro steps: 1. Cr... Read more
[ScriptableObject] NullReferenceException when selecting multiple assets
Steps to reproduce: 1. Open attached project 2. Select "MissingScript" asset and notice that it has a script missing 3. Select both... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GBuffer/Render Deferred Lighting and Render Pass related Errors constantly thrown after switching a Build Profile
- Player settings icons are not retrieved when using "PlayerSettings.GetIcons" method
- Bunch of "TargetParameterCountException" errors thrown in the Editor Console when opening the "Adaptive Probe Volumes" tab in the "Lighting" window
- Non-removable serialized data for a renderer feature still appears even when the renderer feature is deleted
- URP Cascaded Shadows do not have a falloff in Player when the Player is built not in Development Mode