Search Issue Tracker
Not Reproducible
Votes
0
Found in
2019.3.0a12
Issue ID
1176206
Regression
No
[Linux] Editor sometimes crashes on exit in CentOS 7
[Linux] Editor sometimes crashes on exit in CentOS 7
In recent (2019.3) builds of the Linux editor, the editor will sometimes crash on exit.
The following callstack can be found repeatedly at the end of the editor log (may or may not be the trace for this crash):
OpenGL Error: Invalid texture unit!
UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal_Injected(RenderTexture, Int32, Rect&, Vector2&, Boolean, Boolean)
UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean, Boolean)
UnityEditor.GameView:OnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs:909)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:345)
UnityEditor.HostView:Invoke(String) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:339)
UnityEditor.HostView:InvokeOnGUI(Rect, Rect) (at /home/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:307)
UnityEditor.DockArea:DrawView(Rect, Rect, Boolean, Boolean) (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:373)
UnityEditor.DockArea:OldOnGUI() (at /home/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:340)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /home/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:278)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /home/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:481)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent() (at /home/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:455)
UnityEngine.UIElements.UIR.ImmediateRenderer:Draw(DrawChainState) (at /home/builduser/buildslave/unity/build/Modules/UIElements/Renderer/UIRenderer/UIRenderers.cs:447)
UnityEngine.UIElements.UIR.UIRenderDevice:ContinueChain(RendererBase, DrawChainState, Boolean) (at /home/builduser/buildslave/unity/build/Modules/UIElements/Renderer/UIRenderer/UIRenderDevice.cs:841)
UnityEngine.UIElements.UIR.UIRenderDevice:DrawChain(RendererBase, Rect, Matrix4x4, Texture) (at /home/builduser/buildslave/unity/build/Modules/UIElements/Renderer/UIRenderer/UIRenderDevice.cs:824)
UnityEngine.UIElements.UIRRepaintUpdater:DrawChain(Rect, Matrix4x4) (at /home/builduser/buildslave/unity/build/Modules/UIElements/Renderer/UIRRepaintUpdater.cs:218)
UnityEngine.UIElements.UIRRepaintUpdater:Update() (at /home/builduser/buildslave/unity/build/Modules/UIElements/Renderer/UIRRepaintUpdater.cs:190)
UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTree() (at /home/builduser/buildslave/unity/build/Modules/UIElements/VisualTreeUpdater.cs:70)
UnityEngine.UIElements.Panel:Repaint(Event) (at /home/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:589)
UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /home/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:240)
UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /home/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /home/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
[/home/builduser/buildslave/unity/build/Runtime/GfxDevice/opengles/DeviceStateGLES.cpp line 72]
(Filename: /home/builduser/buildslave/unity/build/Editor/Mono/GameView/GameView.cs Line: 909)
Steps to reproduce:
- On a machine running CentOS 7, create/open a new 2019.3.0a12(+) project
- After creating/opening the project in the editor, exit the editor by click the X in the corner of the Editor's tool bar
- Repeat this flow, observing sometimes the editor will crash when exiting
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Size value in Particle System Curve's tab is highlighted with selection across all tab header
- Particle System Curve's Presets window has no visual indication of what preset is selected
- Blur shader doesn't work when the "Scene Color" Node is attached to the UI "Output" Node
- Particle System Curve presets can't be scrolled and some of them can't be selected if window is too narrow to fit them all
- Mistakes in multiple Particle System Components pop-up
Resolution Note (2019.3.X):
Can no longer reproduce in 2019.3 builds on CentOS, closing as fixed.