Search Issue Tracker
Active
Votes
0
Found in
6000.0.38f1
6000.1.0b6
6000.2.0a3
Issue ID
UUM-97475
Regression
Yes
GBuffer/Render Deferred Lighting and Render Pass related Errors constantly thrown after switching a Build Profile
*Steps to reproduce:*
# Open the attached project named "PlatformSwitchCase"
# Open the Sample Scene
# Switch Build Profile
# Observe the Console and Scene windows
*Actual results:* Errors referencing Gbuffer and render passes are constantly thrown and the Scene view is rendered in solid black
*Expected results:* The Build Profile is switched without warnings or errors
*Reproducible with versions:* 6000.0.6f1, 6000.0.38f1, 6000.1.0b6, 6000.2.0a3
*Not reproducible with versions:* 2022.3.58f1, 6000.0.5f1
*Workaround:* Restarting the project or focusing the Game view
*Tested on (OS):* macOS 15.3, Windows 11
*Notes:*
* Preconditions for the bug to occur:
** Game View must not be visible
** Active Scene must contain a VFX graph object
** The project must be using a Deferred or Deferred+ render path
** The project must be using a default Mobile renderer (From the URP 3D template) or a PC renderer with the SSAO render feature removed
* Tested with Web and iOS Build profiles
*Full Errors:*
* _Draw GBuffer/Render Deferred Lighting/Draw Opaques Forward Only/DrawSkybox: Unable to create transient attachment 1 with format RGBA8 sRGB and 1 samples._
_UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)_
* _NextSubPass: Not inside a Renderpass_
_UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)_
* _EndRenderPass: Not inside a Renderpass_
_UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)_
* _Metal: Error creating pipeline state (Hidden/Universal Render Pipeline/StencilDeferred): Shaders reads from a color attachment whose pixel format is MTLPixelFormatInvalid_
_(null)_
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [sw-unity-6-1] Shadergraph panning area size is constant regardless of the size or the zoom level
- [Android] Arabic characters are not displayed when the font falls back to the OS font
- Gradient Editor tab is missing "on-hover" action on the three-dot menu
- [sw-unity-6-1] Transform Gizmos cannot be interacted with when they are overlapping with the Orientation Gizmo
- [sw-unity-6-1] Code is executed twice in a Coroutine when "WaitUntil(() => Input.GetKeyDown())" is used with "while(true)"
Add comment