Search Issue Tracker
Not Reproducible
Votes
1
Found in [Package]
10.1.0
Issue ID
1286570
Regression
No
[Package] Exporting a VFX does not include the shader in the export package.
Exporting a VFX with a ShaderGraph in a Particle/Strip Output does not include the shader in the export package.
Repro steps:
1. Create a new VFX and a new VFX ShaderGraph shader.
2. Open the VFX, and assign the ShaderGraph in the output. Save the VFX asset.
3. In the Project window, right click on the VFX and select 'Export Package'
4. Observe the ShaderGraph shader is not added as a dependency.
Expected outcome:
- VFX ShaderGraphs and their texture assignments to be included as dependencies.
Note:
- Mesh Output ShaderGraphs and their texture assignments are included as expected
- Regular texture assignments are also included
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [sw-unity-6-1] Shadergraph panning area size is constant regardless of the size or the zoom level
- [Android] Arabic characters are not displayed when the font falls back to the OS font
- Gradient Editor tab is missing "on-hover" action on the three-dot menu
- [sw-unity-6-1] Transform Gizmos cannot be interacted with when they are overlapping with the Orientation Gizmo
- [sw-unity-6-1] Code is executed twice in a Coroutine when "WaitUntil(() => Input.GetKeyDown())" is used with "while(true)"
Resolution Note:
No longer reproduces in 2021.2.0b6.3225