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A transparent material and an Ambient Occlusion material are rendered da...
How to reproduce: 1. Open the “HDRP Transparent dark bug“ project 2. Open the “OutdoorScene“ 3. Enter the Play Mode 4. Observe t... Read more
Builds fail with multiple errors when the MARS package is installed
Reproduction steps: 1. Open the attached "MARS 3D Core" project 2. Build and run the Player (File > Build And Run) 3. Observe the... Read more
Failed to resolve Windows.Media.Capture.Frames.MediaFrameSourceInfo when...
How to reproduce: 1. Download and open "2019_3_0f4_C_UWP_Error.zip" project 2. Build project for UWP Expected results: Build comple... Read more
LightBaker progress reporting is broken
* Open a project with multiple lightmaps * Open Lighting window and hit the bake button. * Observe progress bar. Expected beh... Read more
Removing 5th Terrain Layer then Undo'ing that action will create unexpec...
1. Create a Terrain Object 2. Add 5 layers to the object 3. Paint all 5 layers onto the Terrain 4. Remove the 5th layer from the Ter... Read more
Unity keeps drawing Inspector header when selecting certain assets
Reproduction steps: 1. Open the "PerformanceIssue.zip" project from the Google Drive 2. Navigate to the 'Assets/Data/Test Suite/Test... Read more
[Perforce] Perforce-locked vfx files can still be edited and saved
It is possible to modify perforce-locked graphs. Repro steps: 1. In a perforce-enabled project, open a locked VFX graph asset (i.e.... Read more
The materials created in bakers are broken when Domain Reloading
How to reproduce: 1. Open the “BrokenMaterials.zip“ project 2. Open the “SampleScene“ 3. In the Hierarchy click on the checkbox n... Read more
[HDRP][DLSS] Checkerboard-like artifacts appear on the edges when DLSS i...
How to reproduce: 1. Open the user's attached "U - BUGREPORT [DLSS arifacts]" project 2. Open the Scene "Bugreport scene" 3. Enter t... Read more
Blending with empty state on base layer is not smooth
In a simple state machine, with a constant animation (ex: cube at 2) and an empty state, with a trigger to transition to the empty s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 2D Renderer Breaks When Animating Material Property with MaterialPropertyBlock
- PlayModeStateChange.ExitingPlayMode is not logged when Play Mode is exited due to recompilation
- Crash on `anonymous namespace'::PrepareTreesAndWriteWindParamsJobData::Execute when entering Play Mode on a specific project
- Errors "InvalidOperationException: Trying to use a texture (_InternalGradingLut)..." and “Render Graph Execution error” shown and Scene turns black when 16 or more Render Objects are used
- GameObjects in the Game View are rendered differently than in the Scene View when the Rendering Path is set to "Deferred" and Screen Space Shadows Renderer Feature is added