Search Issue Tracker
By Design
Votes
0
Found in
5.1.0f3
Issue ID
703953
Regression
Yes
[Crash] Infinitely recursive function which allocates memory crashes unity
Reproduction steps with a project:
1. Open attached project "AscensionCrashTest"
2. Open scene "Main"
3. Run the game
Notes:
1. Crashes so hard that Bug Reporter won't open
2. Replacing string allocation with Debug.Log() causes unity to hang, similar to an infinite loop
3. Removing allocation (simply calling itself and nothing more) causes stack overflow exception. No crash
Script that causes a crash:
void Start () {
KillCreator ();
}
void KillCreator() {
string[] /moms/ spaghetti = new string[10];
KillCreator ();
}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment