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Build process crashes when building with IL2CPP scripting backend
How to reproduce: 1. Open the attached user project 2. In the Menu bar go to File > Build Settings 3. In the Build Settings window, ... Read more
[Visual Effect Graph] Undo and Redo actions on "Default Subgraph Operato...
NullReferenceException is thrown on performing Undo and Redo actions when "Default Subgraph Operator" Template is opened, refer att... Read more
WebGL - local webserver sometimes throws error and can't load game
The local webserver spawned by the Editor when you select "Build and run" sometimes throws an error and build doesn't load: An err... Read more
UI Toolkit Slider "Fill" option doesn't invert when "Inverted" option is...
Steps to reproduce: 1. Open the attached “IN-85511.zip” project 2. Open the “test” scene 3. Enter Play Mode 4. Open the Game Vie... Read more
Duplicate invocations when Enabling InputActions during handling an inpu...
How to reproduce: 1. Download and open the attached "FairyTaleDefender" project 2. Open the "Level_1" scene 3. Enter Play mode 4... Read more
[Addressables] Paths for Assets marked as 'Addressable' do not update in...
How to reproduce: 1. Open user-submitted project (AddressablesPathUpdate) 2. Open the Scenes folder and mark 'SampleScene' as 'Addre... Read more
IL2CPP metadata allocates more memory when testing with 2022.3 compared ...
Reproduction steps: 1. Open project 2. Switch to iOS 3. In Player settings, select IL2CPP (Edit > Project Settings > Player) 4. ... Read more
Can't add transitions between animation states in the Animator window
Reproduction steps: 1. Create a new project 2. Create an Animation Controller and open it 3. Select "Any State" or "Entry" and cl... Read more
Generated C++ code fails to compile due to invalid il2cpp_codegen_cast_s...
How to reproduce: # Open the attached project "PDA-AR.zip" # Build the project for UWP # Open the built project with Visual Stu... Read more
[XR][URP] renderViewportScale doesn't fill whole view after scaling
using XRSettings.renderViewportScale is rendering at a lower resolution but not scaling the texture into the full viewport resulting... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on `anonymous namespace'::PrepareTreesAndWriteWindParamsJobData::Execute when entering Play Mode on a specific project
- Errors "InvalidOperationException: Trying to use a texture (_InternalGradingLut)..." and “Render Graph Execution error” shown and Scene turns black when 16 or more Render Objects are used
- GameObjects in the Game View are rendered differently than in the Scene View when the Rendering Path is set to "Deferred" and Screen Space Shadows Renderer Feature is added
- Errors “InvalidOperationException: Trying to use a texture (_CameraDepthTexture)...” and “Render Graph Execution error” shown when selecting GameObjects with Mesh Renderer from the Hierarchy
- macOS stutters in a minimal project