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WebGL - local webserver sometimes throws error and can't load game
The local webserver spawned by the Editor when you select "Build and run" sometimes throws an error and build doesn't load: An err... Read more
Mesh Components > Material needs have screenshots updated
Mesh Components > Material needs have screenshots updated .../Manual/class-Material.html page needs to have inspector screenshots f... Read more
Unity Keyboard shortcut are not being underlined when Underline keyboard...
Steps to reproduce: 1. Open "Control Panel" 2. Open "Ease of Access Center" 3. Select "Make the keyboard easier to use" 4. Enable "... Read more
Creating another Render Texture causes "assigning 3D texture to 2DArray ...
Steps to reproduce: 1. Create a new empty legacy project 2. Create Render Texture and set type to 2D Array first, then type to Cube ... Read more
Editor hard-crashes when baking Scenes with LightBaker
h2. Repro: * Download and import the attached repro project: [here|https://drive.google.com/file/d/1e1TQNd5KHm43J42aT3xMLOs4P6Honr... Read more
[Visual Effect Graph] Transition between two Blocks is not selected when...
Transition between two Blocks from the Visual Effect Graph is not getting selected when they are kept closer to each other, it gets ... Read more
GPU usage doubles when a project is running in the background
How to reproduce: 1. Open the Task Manager 2. Create and open a new 2D Core (Built-in Render Pipeline) project 3. Enable the “Run In... Read more
[API] Crash in Material.SetTexture with a null argument
Add the following code to the Start method of any script attached to a gameobject in your current active scene and press Play. Unity... Read more
Crash on WindowsVideoMedia::CopyToRGBA when importing a black and white ...
How to reproduce: 1. Create a new project 2. Import (Assets -> Import New Asset) the attached MP4 file ('RPReplay_Final1577253701.MP... Read more
Input.mousePosition flickers in the Game view while in the Play mode whe...
Reproduction steps: # Open the “EditorFullscreenMousePositionBug“ project # Open the “EditorFullscreenBug” scene # In the Game ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on `anonymous namespace'::PrepareTreesAndWriteWindParamsJobData::Execute when entering Play Mode on a specific project
- Errors "InvalidOperationException: Trying to use a texture (_InternalGradingLut)..." and “Render Graph Execution error” shown and Scene turns black when 16 or more Render Objects are used
- GameObjects in the Game View are rendered differently than in the Scene View when the Rendering Path is set to "Deferred" and Screen Space Shadows Renderer Feature is added
- Errors “InvalidOperationException: Trying to use a texture (_CameraDepthTexture)...” and “Render Graph Execution error” shown when selecting GameObjects with Mesh Renderer from the Hierarchy
- macOS stutters in a minimal project