Search Issue Tracker
By Design
Votes
0
Found in [Package]
Issue ID
1268467
Regression
No
HDRP uses real world light values - switching between URP to HDRP results in different lighting due to default skybox exposure
The default skybox exposure level for HDRP is 12, meaning that when you switch from URP to HDRP, you end up with a skybox that pushes the exposure levels very high, which makes all of your objects appear black when using the non-real world light and emission levels used with Universal RP. Right now users have to fix this by changing that specific post processing default, which is unintuitive. We need another solution. We shouldn't change the default skybox exposure though as it is correct for real world lighting values which are recommended to be used with HDRP.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Resolution Note:
This will be tackled as part of the cross pipeline effort to convert between pipelines.