Search Issue Tracker
By Design
Votes
0
Found in [Package]
Issue ID
1268467
Regression
No
HDRP uses real world light values - switching between URP to HDRP results in different lighting due to default skybox exposure
The default skybox exposure level for HDRP is 12, meaning that when you switch from URP to HDRP, you end up with a skybox that pushes the exposure levels very high, which makes all of your objects appear black when using the non-real world light and emission levels used with Universal RP. Right now users have to fix this by changing that specific post processing default, which is unintuitive. We need another solution. We shouldn't change the default skybox exposure though as it is correct for real world lighting values which are recommended to be used with HDRP.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Bunch of "TargetParameterCountException" errors thrown in the Editor Console when opening the "Adaptive Probe Volumes" tab in the "Lighting" window
- Non-removable serialized data for a renderer feature still appears even when the renderer feature is deleted
- URP Cascaded Shadows do not have a falloff in Player when the Player is built not in Development Mode
- Grid in animation preview window is rendered on top of the object
- WebGPU Graphics.RenderPrimitives fails on MeshTopology.Quads with Validation errors when exceeding 64k vertices
Resolution Note:
This will be tackled as part of the cross pipeline effort to convert between pipelines.