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[WSA] Impossible to copy - paste on Win Store Apps
1. Copy any selected text, then launch WSA application and paste it to any input field. The text will not be pasted. 2. In WSA appl... Read more
[STRETCH] [FBX Exporter] Game Object visibility is not respected when Ga...
How to reproduce: 1. Open the user's attached project ("FBXExporter.zip") using the EnvIronman VM (more information in Edit). 2. O... Read more
Linux Build support is not available in the Editor even though its suppo...
"Linux" Build Support is not available in the Target Platform dropdown list in Build Settings Window and the Hub. Steps to Reprodu... Read more
[Mobile] Colours do not match on one of the Universal Rendering Examples...
How to reproduce: 1. Clone project: "https://github.com/Unity-Technologies/UniversalRenderingExamples" 2. Open a project, and open a... Read more
[Vulkan] Texture Memory in Memory Profiler Module is not updated when pr...
Reproduction steps: 1. Download and open the submitted project "TextureStreamingVulkanIssue.zip" 2. Open build settings (File -> Bui... Read more
The width of UI Toolkit buttons with Rich Text is calculated incorrectly...
How to reproduce: 1. Open the attached “IN-84259” project 2. In the Assets folder select and open the “ButtonIssueRepro” UXML file... Read more
[URP] Material's name does not match Universal Render Pipeline/Particles...
How to reproduce; 1. Create a new URP project 2. Create Particle System 3. Select 'Particle System' GameObejct in the Hierarchy 4. O... Read more
Incorrect Pre-Build event command line on Universal build
Reproducible on 4.6.0f1, 4.6.1f1, 4.6.3f1; Visual Studio solution created by Unity after the Windows Store Universal 8.1 build from... Read more
Inconsistent collisions when colliding with surfaces made of one collide...
Reproduction steps: 1. Open the "Inconsistent collisions case_675247" project that I've attached. 2. Open and play the "TestScene" ... Read more
Float4x4 will produce invalid TRS matrix after inverting and multiplying...
How to reproduce: 1. Open the attached project 2. Click Play 3. Observe the Console Expected result: The result is a valid TRS matr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Custom ScriptableObject asset in the project setting are not well deserialized during the Reimport All process
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player