Search Issue Tracker
Won't Fix
Votes
1
Found in
5.0.0f1
Issue ID
675247
Regression
No
Inconsistent collisions when colliding with surfaces made of one collider and two colliders
Reproduction steps:
1. Open the "Inconsistent collisions case_675247" project that I've attached.
2. Open and play the "TestScene" scene
3. Notice how cubes that collide with one surface react differently than those that collide with two.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab Override popup displays on wrong monitor when Inspector width is resized to minimum
- Scroll View is not moving by inertia after scrolling by click and dragging when Editor window is minimized and Canvas "Render Mode" is set to "World Space"
- "type mismatch error" occurs when the currentDirectionWS output of a Sample Water Surface node is connected to a float3 input
- URP Material Upgrade utility does not enable Alpha Clipping when material had Rendering Mode set to Cutout
- Particle System emission ignores the Sprite Atlas when using a Material that has the "Include in Build" setting unchecked
Add comment