Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
1.3.3
Issue ID
1223207
Regression
Yes
[Addressables] GameObject Animators become not valid when instantiated via Addressables after a Scene reload
Reproduction steps:
1. Open the provided project "case_1223207-steel-flood.zip"
2. Enter Play Mode
3. Press "ESC" -> "Quit to menu" -> "Start" -> Select a load slot
Expected result: GameObjects with Animators are not made invalid when instantiated via Addressables after a Scene reload
Actual result: GameObjects with Animators become not valid thus disabling the Animations when instantiated via Addressables after a Scene reload
Reproduces on: Addressables 1.3.3 (2019.3.4f1), Addressables 1.6.2 (2020.1.0b1, 2020.2.0a2)
Does not reproduce on: Addressables 1.2.4 (2019.3.4f1), Addressables 1.2.4 (2020.1.0b1, 2020.2.0a2)
Could not test on 2018.4.18f1 due to package errors in the Console
Notes:
-The issue does not reproduce in Build
-Making a New Addressables Build does not solve the issue
-Error message printed in the Console window:
The Animator Controller (FirstEnemy) you have used is not valid. Animations will not play
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:<.ctor>b__27_0(AsyncOperationHandle)
DelegateList`1:Invoke(AsyncOperationHandle) (at Library/PackageCache/com.unity.addressables@1.3.3/Runtime/ResourceManager/Util/DelegateList.cs:69)
UnityEngine.AsyncOperation:InvokeCompletionEvent()
Comments (1)
-
NikoBay
Jul 27, 2020 10:51
This is one annoying bug that I saw ppl saying it's gonna be fixed soon in ... 2019. And now we're at mid 2020 and it's still there.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab Override popup displays on wrong monitor when Inspector width is resized to minimum
- Scroll View is not moving by inertia after scrolling by click and dragging when Editor window is minimized and Canvas "Render Mode" is set to "World Space"
- "type mismatch error" occurs when the currentDirectionWS output of a Sample Water Surface node is connected to a float3 input
- URP Material Upgrade utility does not enable Alpha Clipping when material had Rendering Mode set to Cutout
- Particle System emission ignores the Sprite Atlas when using a Material that has the "Include in Build" setting unchecked
Resolution Note:
Issue is not reproducible with 2021.1.0a8 with Addressables 1.16.10 and 2019.4.15f1 with Addressables 1.16.7