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String array element labels are replaced with the values of string attri...
How to reproduce: 1. Open the "ActionScene" Scene in the attached "1227932.zip" Unity project 2. Select the "Stage" GameObject and n... Read more
Stylesheet can be garbage collected but still tried to be used in UIElement
When the "Look Dev" window is opened and the High Definition RP package is upgraded from 7.1.8 to 7.2.0/7.2.1 , causes the editor to... Read more
Search fields are not populated even though they are highlighted as sele...
How to reproduce: 1. Create a new Unity project 2. Open the Preferences or Project Settings window 3. See that the search field is h... Read more
Grid Layout Group's placement is not updated when replacing contained Ga...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Click on any of the Buttons ... Read more
Some Editor UI elements are missing borders
Steps: 1- Open a new or existing project 2- Select the main camera and look at the inspector Result: The top borders of Inspector ... Read more
Scheduled ProbeVolumes bakes are sometimes not ready in bakeCompleted ca...
Info from @nicholasb: I'm running into what looks like a bug in trunk with the Set/GetAdditionalBakedProbe API. The symptom is that... Read more
[Lighting] Selected tabs in the Lighting windows are hard to read due to...
In the Lighting window, when user selected tabs like Scene, Environment or Baked Lightmaps are very hard to read the text in the sel... Read more
UI Image element's diffuse texture is not updated when shaders are switched
How to reproduce: 1. Open user's 'UI Default Shader Texture.zip' attached project 2. Open 'SampleScene' Scene 3. Select 'Material' m... Read more
DXR Crash when disabling all code generated meshes in acceleration struc...
How to reproduce: 1. Open the attached project named "Case_1228755" 2. Open & Run SampleScene 3. Select both New Game Object objects... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene Filter buttons reset to "All" in the Occlusion Window when entering Play Mode but the Scene Filters themselves do not reset
- Transition property is not disabled in the UI Builder when it is set by a variable
- Crash on PersistentManager::GetSerializedType when opening a specific Scene
- GlobalObjectId.GetGlobalObjectIdSlow returns empty ID when in Prefab Isolation Mode
- Crash on Transform::RemoveFromParent when deleting a child GameObject