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Memory leak in x32 Build when using MoonSharp lua interpreter, GC.Collec...
How to reproduce: 1. Open attached project "Widdle2.zip" 2. Open File -> Build Settings 3. Make sure Architecture is set to x86 (th... Read more
[OSX] Render texture is rendered black when renderer.EnqueuePass render ...
How to reproduce: 1. Open the user-supplied project 2. Observe the Game view Expected result: the square in the Game view is grey A... Read more
Asset Database v2 Cache Server settings aren't set when launching editor...
How to reproduce: 1. Create a new project and close it 2. Enter directory which has Editor.exe file 3. Run this command to open the ... Read more
[HDRP] Default volume profile is not applied after being assigned
Steps to reproduce: - Unzip and open attached project - Open "TestScene.unity" - Open the Project Settings window - In "HDRP Default... Read more
[Universal RP] Geometry does not properly obscure grid or gizmos
Reproduces on master (commit (6ba6a63dd2)) Doesn't reproduce on 8.0.1 release Repro steps: 0. Make sure the grid and gizmos are ena... Read more
Editor crash when entering and exiting PlayMode for a few times with Mic...
How to reproduce: 1. Open the attached "BuildTestProject.zip" project 2. Open "SampleScene" Scene 3. Enter PlayMode -> Exit Playmode... Read more
[HDRP] Inspector is constantly repainted when additional options for Sha...
Steps to reproduce: 1. Create a new HDRP project 2. Create a new Light (Right-click in Hierarchy > Light) and select it 3. In the I... Read more
[Asset Bundles] Font assets are included in every AssetBundle that refer...
Reproduction steps: 1. Open user's attached project 2. There is a Font in a project (Assets/Fonts) 3. The Font is referenced by some... Read more
Compilation with 5000 ScriptedImporters is very slow, takes 250 seconds
To reproduce: 1. Get attached project. 2. Open it. 3. Recompile scripts by making any change to some scrip CSharpScritps assembly (... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Transition property is not disabled in the UI Builder when it is set by a variable
- Crash on PersistentManager::GetSerializedType when opening a specific Scene
- GlobalObjectId.GetGlobalObjectIdSlow returns empty ID when in Prefab Isolation Mode
- Crash on Transform::RemoveFromParent when deleting a child GameObject
- APV gets disabled when the SubScene is closed but still loaded