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[HDRP] Undo does not work properly on Area light emissive mesh
Repro steps: 1) Add Area light 2) Enable Emissive Mesh 3) Disable Emissive Mesh 4) Undo Expected result: Checkbox is ticked and mes... Read more
[HDRP] Real-time Planar Reflection Probe stops reflecting at the end and...
Reproduction steps: 1. Open the attached project "PlanarReflectionProbe1.zip" 2. Open "SampleScene.unity" under "Assets/Scenes" fold... Read more
The progress bar for signifying editor workload freezes the profiler win...
Recently after pulling trunk (2020.1.0a24) I captured some profiling data for the snapshot crawling process of the memory profiler. ... Read more
[URP] Camera Properties not refreshing on adding or removing URP Pipelin...
On adding or removing URP Pipeline in the Graphics Setting Camera Properties does not refresh. Refer the attached video Steps to re... Read more
Diffusion Profiles are not included as Material dependencies when export...
Reproduction steps: 1. Download and open the attached project "1222563.zip" 2. Right-click on the TestMaterial and select Export Pac... Read more
[XR SDK] VR headset camera near clip value is ignored
How to reproduce: 1. Open attached project ("VR_Near_Clip_Test.zip") 2. Enter Play mode Expected result: Near value is read from VR... Read more
[iOS] ARKit reorders the XR Reference Image Library when built on iOS
How to reproduce: 1. Open the user-supplied project 2. Build the "SampleScene" Scene for iOS and deploy it 3. Enter Play Mode in the... Read more
[Input System] Mouse.current.position value is offset by 1 pixel compare...
Steps to reproduce: 1. Open the attached project (case_1221634.zip) 2. Enter Play Mode 3. Move your mouse around Expected result: M... Read more
GUI Windows are non-interactive when instantiated in a custom Editor window
How to reproduce: 1. Open the attached 'project-1222547.zip' 2. In the Editor select 'Test' > 'GUIWindow Demo' 3. Try interacting wi... Read more
[PLM] Baked contribution from high intensity HDRIs is not handled proper...
Steps to reproduce: 1. Import the attached project 2. Open one after the other "Lightmapsky.unity", "Lightmapsky2.unity" and "Light... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unable to switch to either Facebook Instant Games/Meta Quest in the Build Profile
- Error "IndexOutOfRangeException: Index was outside the bounds of the array" logged when selecting an Element in UI Builder with a specific setup
- "native code called abort()" is thrown in WebGL player when loading first scene
- Crash on core::base_hash_set when importing a specific package
- SettingsService.NotifySettingsProviderChanged() Doesn't Call OnDeactivate for Existing SettingsProviders when new ServiceProvider is created