Search Issue Tracker
Fixed in 8.1.0
Votes
1
Found in [Package]
5.7.2-preview
Issue ID
1218651
Regression
No
[HDRP] Real-time Planar Reflection Probe stops reflecting at the end and after the animation if parented under an animated GO
Reproduction steps:
1. Open the attached project "PlanarReflectionProbe1.zip"
2. Open "SampleScene.unity" under "Assets/Scenes" folder
3. Enter Play Mode
Expected result: Planar Reflection Probe continues to reflect the background during the animation and after
Actual result: Planar Reflection Probe stops reflecting the background during the animation and after
Reproduces on: HDRP 5.7.2-preview (2019.1.2f1, 2019.1.14f1), HDRP 7.2.1 (2019.3.3f1, 2020.1.0a25)
Could not test on 2017 due to HDRP not existing
Could not test on 2018.4 due to imported reflective shader throwing exceptions in the Console window
Could not test on 2019.1.1f1 and below due to the HDRP Scene completely breaking and/or exceptions being thrown related to Planar Reflection probe
Notes:
-Changing the Planar Reflection Probe Clipping Planes "Far" property in the Inspector window solves the issue
-Planar Reflection Probe stops reflecting the background when the animation finishes playing
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Screen Space Ambient Occlusion is ignored when toggling "Post Processing" visibility in the Scene window overlay
- “RenderTexture.Create failed: requested size is too large.” errors are thrown and the Inspector window is black when selecting a CubemapArray texture
- Crash on AMDUnityPlugin.DLL in specific built project when using FSR2 upscaler
- RenderObjects does not have any Depth texture bound when Event is set to AfterRenderingPostProcessing
- Prefab override popup is cropped/positioned incorrectly when more than one display is used and a higher display Scale is set
Add comment