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TrailRenderer is not visable when moving just on X or Y axis and Width v...
How to reproduce: 1. Open attached project "LineRendererGlitching.zip" and scene "SampleScene" 2. Enter Play mode 3. With WASD keys... Read more
Changes made using TextureImporter.SetPlatformTextureSettings are not pr...
How to reproduce: 1. Open the user-submitted Project 2. In the Project Window click on the "Test Sprite" - observe the Override and ... Read more
AfterForwardOpaque command buffer renders too late when rendering dynami...
Steps to reproduce: 1. Download and open the attached project 2. Open Scene "DemoSceneWater" 3. Enter Playmode 4. Set "Clouds" to a... Read more
Huge GFX.WaitForPresent loads when using ECS
Steps to reproduce: 1. Open User-supplied project (the first one) 2. Open and play Scene "SampleScene" 3. Using WASD, fly closer to ... Read more
PlayableBehaviour.ProcessFrame isn't being called properly
How to reproduce: 1. Open the user-submitted project 2. Enter Play mode and click on the Playable Graph Window 3. In the Playable Gr... Read more
[iOS] Builds fail when Bundle ID doesn't include at least two dots
Steps to reproduce: 1) Open any project. 2) Set the bundle ID to something without dots or a single dot. 3) Press build. An excepti... Read more
Editor throws enum errors when calling OnInspectorGUI() or setting Edito...
How to reproduce: 1. Download and open attached project "UnityEventBugReport" 2. Select "GameObject" object in Hierarchy 3. In Inspe... Read more
[FBX] Crash on fbxsdk::KFCurve::KeySet when importing fbx file
How to reproduce: 1. Open the "fbx_crash.zip" project 2. Reimport "model.fbx" Actual result: Unity crashes. Reproducible with: 201... Read more
API Updater does not run when using Incremental Compiler
To reproduce: 1. Open attached project 2. When prompted to update an API, press No Thanks 3. After the project is opened press Asse... Read more
ArrayIndexOutOfBoundsException for Android 6.0.1 devices using Vungle Un...
Reproduction steps: 1. Download "VUNGLEDEMO.zip" project and open in Unity 2. Go to Build Settings... -> Export 3. Open the exported... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Different build sizes between Editor build and command-line build when "Static Batching" is enabled
- Particle System "Start Rotation" property affects a different axis when upgrading to newer Editor versions
- "Light" Component's "Culling Mask" setting is hidden but still has an effect when using HDRP
- Selecting the Web platform can be done when using the HDRP project
- Textures swap when SpriteRenderers with shared materials and animators are toggled on and off