Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
Issue ID
1054313
Regression
No
[MacOS] Standalone Player crashes at launch when the width / height is set to 0.
When the Standalone Player width / height is set to 0, the Player crashes at launch.
Due to the Screenmanager info is saved in the file named in Bundle Identifier, and the setting does not update automatically when create new project. Several projects can end up sharing the same .plist file.
If one of them set the Player height/width to 0, it affects all other projects with the default Bundle Identifier settings, creating the illusion that "all projects crash at launch."
Repro step:
1. Open 2018.2.0b11 Unity Build with an existing project or create a new one.
2. Build the standalone player with height/width set to 0.
3. Launch the built Player.
It seems the crash has nothing to do with the Player Settings.
Though it crashes for both Metal and OpenGL Graphic APIs, it crashes for different reasons.
More information will be in the comment sections for better separation.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment