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.PSD files produce artifacts on transparent pixels when using files made...
To reproduce: 1. Open user's attached project 2. Observe the scene window Expected: no artifacts are seen on sprites Actual: sprite... Read more
Blank space appears on a docked window when it's expanded horizontally
Blank space appears on a docked window when it's expanded horizontally Steps to Repro: 1. Create a new project 2. Select any docke... Read more
Crash on ParticleSystemGeometryJob::ScheduleJobs when deleting GameObject
How to reproduce: 1. Open the "PlayMaker_Crash.zip" project 2. Open the "level1.unity" scene 3. Delete "SpawnObjekty" GameObject via... Read more
Crash on ExtractRenderers when opening scene if it is already opened
How to reproduce: 1. Open the attached project 2. Open the "level1.unity" scene 3. Open the "level1.unity" scene again Actual resul... Read more
[Improved Prefabs] Override indicator won't show on changing any of the ...
Override indicator (It's a blue line which comes next to the edited property and the property name being bold) won't show on changin... Read more
Unity crashes when debugging a string with an invalid Unicode character
How to reproduce: 1. Open the attached "1052246.zip" project 2. Open "main" scene and "BugRepro" script 3. Add a breakpoint in line ... Read more
.obj model scanned with Matterport camera does not import correctly, tak...
How to reproduce: 1. Open any project 2. Import "UserSubmitted.obj" model 3. Wait for the importation to complete (takes about 15 m... Read more
Sprites are order by their place in Hierarchy instead of their distance ...
How to reproduce: 1. Open attached project "SortingGroupOrder.zip" and scene "Test" 2. In Hierarchy window, select "SortingGroup" o... Read more
[2018.1][Android][.NET 4.x][IL2CPP] StackTrace is not printed when .apk ...
StackTraces are missing for exceptions when using IL2CPP and .NET 4.x runtime. By switching to .NET 3.5 runtime StackTraces are prin... Read more
Running the game causes .NET 4.X crash without stack trace
How to reproduce: 1. Open user-submitted project (quantum_unity.zip) 2. Play QuantumMenu scene 3. Write "test" in username field and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Different build sizes between Editor build and command-line build when "Static Batching" is enabled
- Particle System "Start Rotation" property affects a different axis when upgrading to newer Editor versions
- "Light" Component's "Culling Mask" setting is hidden but still has an effect when using HDRP
- Selecting the Web platform can be done when using the HDRP project
- Textures swap when SpriteRenderers with shared materials and animators are toggled on and off