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[Unity Test Runner] Tests with Assembly Definition files are delayed for...
Reproduction steps: 1. Open project <redacted>; 2. Open Window -> Test Runner; 3. Select "Run All" for running tests. Expected resu... Read more
Particle system's position cannot be changed *visually* when simulation ...
How to reproduce: 1. Open attached project ("case_1052381_particles.zip") 2. Press Play Expected result: Particle System spawns whe... Read more
Properties clips for "Noise" and "Sub Emitter" module for the particle s...
Input, selection and drop down fields clips for "Noise" and "Sub Emitter" module for the particle system when inspector window shrin... Read more
[Improved Prefab] Override indicator won't show for "Trigger" and "Colli...
Override indicator (It's a blue line which comes next to the edited property and the property name being bold) won't show for the "T... Read more
[UWP] .NET build fails if in script Unity.Jobs is referenced
Steps to reproduce: 1. Download attached project 2. Switch platform to UWP 3. Change scripting backend to .NET 4. Build project Exp... Read more
NullReferenceException when entering Play Mode with Parameter window open
Steps to reproduce: 1. Open the attached project 2. Open any scene 3. In the Hierarchy panel, create an empty GameObject 3. Make su... Read more
Decimal type Input Field does not respect current culture
How to reproduce on Windows OS: 1. Go to Control Panel->Clock and Region->Region->Additional settings 2. Make sure that Decimal symb... Read more
[Windows] Specific folder reappears after deleting it and pushing change...
To reproduce: 1. Open project 2. Delete Assets/Plugins/x86_64 using RMB click on folder -> delete 4. Right click in the Plugins fold... Read more
Performance decrease in EditorOverhead using Deep Profile
Reproduction steps: 1. Open the 2017.4 Project attached in the original case description (the archive size is over 5gb). 2. Go to 'W... Read more
AssetBundleManifestPath does not work when building scenes asset bundles
Reproduction steps: 1. Download user's project and open in Unity 2. Open "test_scene" scene 3. Go to File -> Build Settings and swit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Different build sizes between Editor build and command-line build when "Static Batching" is enabled
- Particle System "Start Rotation" property affects a different axis when upgrading to newer Editor versions
- "Light" Component's "Culling Mask" setting is hidden but still has an effect when using HDRP
- Selecting the Web platform can be done when using the HDRP project
- Textures swap when SpriteRenderers with shared materials and animators are toggled on and off