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[External] [UWP] Creating a master build with .net backend and photon vo...
Steps to reproduce: 1. Download attached project 2. Switch platform to UWP 3. Build project with .NET scripting backend 4. Open solu... Read more
Facebook platform support is not detected by the editor on MacOS
Facebook platform support is not detected by the editor hence the user is not able to make builds for Facebook platform. Steps to r... Read more
[2D] [Animation] Certain bones in a long chain are colored black when ri...
[2D] [Animation] Certain bones in a long chain are colored black when rigging Steps to Repro: - import a sprite and open the Spri... Read more
Failed reading errors with hashID.ghd while baking
Progressive CPU Lightmapper is affected after the introduction of recent changes related to RadeonRays. "Failed reading from: hashID... Read more
Renderer w/ MaterialPropertyBlock will lose reference to a Texture if th...
How to reproduce: 1. Open the user-submitted Project and open the "RepoScene" 2. Enter Play Mode 3. In the Project Window find the "... Read more
Linux executable doesn't launch and has incorrect icon.
Linux executable doesn't launch and has incorrect icon Steps to Reproduce: 1. Create a new project 2. Change "Target Platform" as... Read more
Load profiling session does not contain all samples
1. Run a profiling session 2. Save the results as a .raw file 3. Load the results Expected: Every sample to be restored Actual: Onl... Read more
Nav Mesh Pathfinding bakes incorrectly when GameObjects are placed very ...
How to reproduce: 1. Open the project attached by the user (Bugreport2.zip), open the "bug" Scene 2. Select "Pathfinding" in the Hie... Read more
Activating license from the command line fails if machine's binding key ...
How to reproduce: 1. Open the current license file 2. Change Machine Binding Key="1" to other value 3. Execute in command line: Unit... Read more
[Android] Gradle build fails with app icon not found when custom manifes...
Steps to reproduce: 1. Open attached project 2. Make a gradle build 3. Observe that Gradle build fails with throwing: Resource... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector elements are rendered twice when the script component is added via drag-and-drop while the HideFlags.HideInInspector property is set
- Error "Light baking failed with error code 5 (Convergence data not available while rendering lightmaps)" thrown in Console when generating lighting for specific GameObjects
- Copy and Paste options for an Animation Property value are disabled in the Right click contextual menu
- Asset is not found when searching the Label "NewLabel" in Search Window
- "Compute dispatch: missing texture ID..." and "Compute dispatch: missing UAV ID..." warnings are thrown after changing the platform in High Definition 3D template