Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a1
Issue ID
1047087
Regression
Yes
Failed reading errors with hashID.ghd while baking
Progressive CPU Lightmapper is affected after the introduction of recent changes related to RadeonRays. "Failed reading from: hashID.ghd" errors appear in the console log now
Steps for reproduction:
1) Open scene `s2`
2) Start baking
3) Observe errors in the console
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
altankosar
Jul 15, 2019 12:03
Yes all scenes have it in 2019vs
krides
Apr 18, 2019 08:14
This is back in 2019.1.0f2