Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
Issue ID
1047076
Regression
No
[2D] [Animation] Certain bones in a long chain are colored black when rigging
[2D] [Animation] Certain bones in a long chain are colored black when rigging
Steps to Repro:
- import a sprite and open the Sprite Editor Window
- go to the Bone Editor
- create a long chain of bones on the sprite (50+ bones)
- go to Skin Weights and Geometry Editor
- Generate geometry for the sprite
- Go to Weights and use Auto or Safe to quickly add weight
Notice that certain bones in the chain are colored black (bones 29, 35, 40, 41, 46, 47, 51, 52, 53, 57, 58, 59, 62, 63, 64, 65, 68, 69, 70, 71 will be black in a 100 bone chain).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables
Add comment