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SoftOcclusion trees are not affected by Terrain Wind since 3.0
The terrain tress are not being affected by wind. Repro Steps: 1) Launch unity 3.2.0f3_606202) Create new terrain: 50x50 res and pai... Read more
Search results should keep their indentation to ease locating the file.
Search results should keep their indentation to ease locating the file. Repro:1. Open the boot camp demo project.2. In the project p... Read more
Improve webplayer fullscreen - default resolution
"Default Screen Width and Default Screen Height are used by the Web Player when entering fullscreen mode through the context menu in... Read more
GameView clears what the user rendered to screen in Update() with camera...
The GameView editor window clears the entire game view rect with the GameViewBackground style (dark gray with drop shadow) in OnGUI,... Read more
There is a problem with animation timing precision.
There is a problem with precision of animation times. We use two counters for counting animation time:1) float m_WrappedTime; // [0,... Read more
AOT failure when generic type array is exposed using ReadOnlyCollection<>
Looks like AOT failure. When accessing Node<T>.node directly - everything works fine. If it's wrapped with ReadOnlyCollection&... Read more
WebPlayerApplet: the progress bar frame shows up incorrectly
The progress bar frame shows up incorrectly (not pixel perfect) when both the frame and the bar images are of the same size. Read more
Editor window's title bar is hidden behind alternative task bar position.
Editor window in launched behind alternative task bar position. Repro Steps:1) In windows, move the position of the windows task bar... Read more
AssetPostprocessor - Scripts should be compiled before importing animati...
It looks like Unity doesn't recompile scripts before importing animations&models. It causes a problem when you update the projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entering “NaN” or “Infinity” values in Game Object Brush Orientation value fields spams Quaternion-related errors in the Console and persists unless value is undone in Tile Palette window
- An InvalidOperationException is thrown in the Editor when using On-Tile Rendering with the Mock HMD plug-in
- Unity UI does not trigger "OnFocusLost" and doesn't refresh when focusing on other Windows in the Editor
- Project Auditor's settings cannot be searched in the Preferences window
- Crash on SerializableManagedRef::CallMethod when performing various Unity operations