Search Issue Tracker
Fixed in 11.0.0
Votes
0
Found in [Package]
10.0.0-preview.55
Issue ID
1270850
Regression
No
Sprite-Lit-Default shader's Normal Map and Mask textures are not affected by Tiling and Offset values
How to reproduce:
1. Open the attached project (1270850.zip)
2. Open the "Main" scene
3. In the Project window select the "Mat" material
4. In the Inspector change the "Normal Map" texture's Tiling X value to 0.5
5. Observe the Unity logo in the Scene view
Expected result: The Normal Map of the sprite gets stretched out
Actual result: Nothing changed
Reproducible with: 2019.4.11f1, 2020.1.7f1, 2020.2.0b5
Reproducible with package versions: 7.3.1, 7.5.1, 8.2.0, 9.0.0-preview.55, 10.0.0-preview.55
Could not test with package versions: 4.10.0-preview (2018.4.27f1) (LWPR Doesn't have a 2D renderer)
Note: Reproduces on both Ubuntu 18.04 and Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- HDRP Water Surface underwater Collider bounds are calculated incorrectly when the Water Surface is rotated
- Incorrect numbers appear when typing certain values into Focal Length field
- TMP_InputField does not trigger the "onEndEdit" event after pressing ESC when there is a ScrollBar attached to it
- Undo does not revert anchor preset changes when multiple UI elements are modified at once
- [SW-unity-6-1] The light flickers when “Alpha Blend” Overlap Operation is used
Resolution Note (fix version 11.0.0):
Fixed in URP 11.0.0