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Running multiple BC demo webplayers causes FF crash
use proper memory managment system to not crash and instead give nice eror messages. Read more
Inconsistent animation curve when changing the rolloffMode from Custom t...
This could be reproduced on version 4.0.0b10 (0a7760ba81f3). When changing the rolloffMode from Custom to Logarithmic on the animati... Read more
Using HandlesBeginGUI throws: GUI Error
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced (type:2)UnityEngine.GUIUtility:EndGUI(Int... Read more
Custom windows still appear in new project
To reproduce 1. Open the attaced project in Unity.2. Open Window>MyWindow - this is a simple Custom Window3. Open a new Unity pro... Read more
Shift-W doesn't work for WASD control in Terrain
You cannot move forward with SHIFT-W when one of the terrain tools is selected. Read more
Unity is unable to display special character in console
Unity is unable to display special (ascii) characters in console. It just displays empty line with warning icon (see console for act... Read more
Editor GUI polish: scroll-down and resize buttons overlap
The scroll-down button in editor windows with overflow is unusable because the resize handle is on top of it. Read more
"Unsupported infinity mode" warning is displayed more often than it shou...
It came from this thead:http://forum.unity3d.com/threads/66418-FBX-import-error-from-Maya-quot-Unsupported-infinity-mode-quot People... Read more
C# Switch statements with string are way slower then if's
C# Switch statements involving strings seems to be very slow in attached projects two gameobject one running if's in update the othe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entering “NaN” or “Infinity” values in Game Object Brush Orientation value fields spams Quaternion-related errors in the Console and persists unless value is undone in Tile Palette window
- An InvalidOperationException is thrown in the Editor when using On-Tile Rendering with the Mock HMD plug-in
- Unity UI does not trigger "OnFocusLost" and doesn't refresh when focusing on other Windows in the Editor
- Project Auditor's settings cannot be searched in the Preferences window
- Crash on SerializableManagedRef::CallMethod when performing various Unity operations