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Including an ampersand (&) symbol in Input Textfield "Player Settings/Pr...
To Reproduce:1. Build an simple iPhone app adding '&' in the name. Expected:1. Unity should see that the character is not valid.... Read more
Generic objects do not appear in the inspector.
To Reproduce:1. Add the sample script to a GameObject.2. Selected the GameObject and notice the data is not Serialized for inspectio... Read more
GUIUtility.keyboardControl not initialized/reset between runs
To Reproduce:1. Open the "Login Scene" from the _Scenes folder and press play.2. Notice the label in the upper right now has a zero ... Read more
Animation Editor ignores the first key in the timeline if there are no m...
Animation Editor ignores the first key in the timeline if there are no more keys for that particular curve. e.g. I want a camera to ... Read more
Importing packages that have the same folder but different content fails...
Repro: 1) Import PackageOne.unitypackage2) Import PackageTwo.unitypackage Result:The second package import reports that there's noth... Read more
Color picker window moves when assigning diff colors
To Reproduce:1. Create Particle System (or anything with a color picker)2. Go to -> Particle Animator rollout and select a color ... Read more
Internal compiler error when using enum cast as nullable
To Reproduce:1. Download and open the project: TestNullable_U3.zip2. This line fails: int? a = (int?)ManageFriendInviteAction.Action... Read more
Reverb Zones process audio in parallel with audio sources
To reproduce: - Open attached "AudioReverbZoneTest" package and load "MainScene"- Select the Main Camera where the Audio Source is a... Read more
Script is moved in Project structure when it fails to be added to a prefab
Steps1) Make a prefab in a folder called Prefabs2) Make it a real prefab by applying the Main Camera to it3) Make a new C# script in... Read more
Editor layout not being maintained.
To reproduce; 1. Load a new project a set the layout to be 2 by 3.2. Set the game view to maximise on play3. Play the project4. Whil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "AssertionException: Assertion failure. Value was False" error is thrown when adding a Material to the Mesh Renderer Component in the Player 2 window
- Lighting Settings' "Direct/Indirect sample" number field upper limit can be increased
- “No frame data available.” label does not appear when Entities Memory module is selected until something is typed into the search bar in the Profiler window
- Box Collider 2D warning has unnecessary double spaces when the collider is resized too small
- ShadowCaster2D shadow flickers in the Editor's Scene and Game Views when Tilemap Shadow Caster's Casting Source is set to Tilemap Collider 2D