Search Issue Tracker
Fixed in 6000.1.0a8
Fixed in 6000.0.X, 6000.0.32f1, 6000.1.X, future release
Votes
0
Found in
6000.0.22f1
Issue ID
UUM-84961
Regression
No
Fixing Message Loss in UMPE During Domain Reload
The UMPE channel is currently unreliable. We discovered this issue while testing communication between the Main editor and the clone window for MPPM. As shown in the screenshot, right after message 10 is received in the clone, we trigger a domain reload. Once the domain reload is complete, message handling resumes, but the previous messages are lost. This ticket aims to address the issue of message loss during the domain reload process.
!image-2024-10-18-11-40-20-725.png!
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment