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Window stays outside the display when switching from multiple monitors t...
How to reproduce: 1. Create a new project 2. Detach Game window and drag it out to a second display 3. Disconnect the monitor that ... Read more
Inconsistent state of Shader (Material) when upgrading a project version
Reproduction steps: 1. Open the attached project. 2. Select or reimport the "material_1" in the project view. Actual behavior: Mat... Read more
”OnTriggerExit2D” is called after exiting Play Mode when trigger collide...
How to reproduce: 1. Open the user’s attached “TriggerBug.zip” project 2. Open the "SampleScene" Scene (Assets > Scenes) 3. Enter... Read more
Crash on GrayscaleFilterEffect::RenderGrayscaleFade after deleting mesh ...
Steps to reproduce: 1. Create new 3D project -- or skip to step: 1b 2. Create cube. 3. Delete its mesh filter. 4. Save scene. 5. Lo... Read more
Opening scene crashes at: DrawUtil::DrawMeshRaw
Steps to reproduce: 1) open the project 2) open scene 'Demo' - observe crash Regression started 5.3 Read more
ReflectionTypeLoadException is thrown when importing Code Analysis and M...
How to reproduce: 1. Open the attached project 2. Enter the Play Mode 3. Observe the Console Window Expected result: ReflectionType... Read more
[Prefab] Multiple errors are thrown opening Prefab Variant from the Hier...
In Prefab Variant clicking the "Open Prefab Assets" arrow editor thrown Multiple errors, Refer to the attached video Steps to repr... Read more
TroubleShooter Title graphic is indicated as clickable, but upon clickin...
Steps to reproduce: 1. Open Troubleshooter 2. Hover mouse over "UNITY TROUBLESHOOTER" in the top left 3. Observe cursor change to li... Read more
[Universal RP] Materials are not updated when upgrating project to later...
How to reproduce: 1. Open the attached project 2. Observe "ExampleScene-Player" and "ExampleScene-Sprites" scenes 3. Close the proje... Read more
[Texture3D] FP16 (Half) texture format can't be used with Texture3D
Texture3D volumeX = new Texture3D(W,H,D,TextureFormat.RHalf,false) causes an "Invalid texture format for Texture3D" error. Modern GP... Read more
All about bugs
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Latest issues
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