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[UI] [Slider] [MultiDisplay] Sliders do not work or act incorrectly on d...
To reproduce:1) Open attached project and scene2) Open two game tabs for Displays 1 and 23) Play it4) Try both sliders - either Disp... Read more
Production Ready Shaders Sample do not show up as imported in Package Ma...
Reproduction steps:1. Create a new project2. Window > Package Management > Package Manager > Shader Graph > Samples3. Im... Read more
[AssetBundle] Loading scene through bundle second time crashes
Repro steps:1) Open the project and LoadingScene in it2) Play and wait for it to finish to load(click the popped up dialogs till the... Read more
AssetImportWorker crash on keywords::KeywordRemap::Init when adding/remo...
Steps to reproduce: Create a new Unity project using a 3D Universal Template Go to Project Settings > Graphics > Shader Build ... Read more
Editor crashes on physx::shdfnd::internal::HashBase or freezes when inst...
Reproduction steps:1. Open the “user’s attached project”2. Open the “MIRROR” scene3. Enter Play Mode4. Observe the Editor crash or f... Read more
Tab order is incorrect after re-ordering
Steps to reproduce: Create a new URP Project. Import attached TabUXML.uxml or create a UI Document with 3 tabs using Tabs nested ins... Read more
[Editor] EndLayoutGroup error on Console while closing "Save Preset" window
EndLayoutGroup Error appears on Console while closing a window which asks for a path to save preset for any GameObject. Steps to Rep... Read more
The view of the app is not fully visible when changing screen orientatio...
How to reproduce:1. Build and Run the “16.zip” project on a device with iOS 162. In-app rotate a device to change the orientation3. ... Read more
Crash on BurstCompilerService::CompileAsync when opening a specific project
Reproduction steps:1. Open the attached project "CrashRepro" Expected result: The project opensActual result: Editor crashes Reprodu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Custom Function" Node "Input" type changes do not immediately show mistmatch errors when set to an incompatible type in Shader Graph
- My Assets list is populated with Asset Packages when setting how many Packages to display before clicking the Load button
- Hub shows 6.0 as Latest LTS when opening a project after deleting its 6.3 Editor version
- Localization Group Rules bypasses Locale logic when SharedGroup asset provided
- UI Toolkit World UI Text Field unfocuses immediately when clicking on it using XR Controller