Search Issue Tracker
[Editor] .spm tree models are not being filtered by 'Search by Model' op...
[Editor] .spm tree models are not being filtered by 'Search by Model' option. Steps to Reproduce:1. Open the attached or create a ne... Read more
Shape of PolygonCollider2D doesn't update when Sprite Shape contains ver...
How to reproduce:1. Open the user-submitted project2. Open the scene "ReproScene" (Assets/Scenes/ReproScene.unity)3. In the Hierarch... Read more
Animator "Update Mode" change is not saved
Changing the "Update Mode" property of an Animator component does not mark the scene as modified and is not saved when using File &g... Read more
[Android] Legacy, TMP and UI Toolkit Input Field language toggle to some...
Reproduction steps:1. Open the attached “IN-125675“ project2. In the Android device, install any non-latin alphabet(ex.: Korean) inp... Read more
Load profiling session does not contain all samples
1. Run a profiling session2. Save the results as a .raw file3. Load the results Expected: Every sample to be restoredActual: Only a ... Read more
Decimal separator (, or .) gets recognized as a 0 when inserting it the ...
How to reproduce:1. Open the attached “slider.zip” project2. Select “SomeSo.asset” (Assets > SomeSo)3. In the Inspector window, f... Read more
Shadergraph: Creating a new master node, setting it as active, then undo...
Reproduces in 8.0.0 as of commit 02969278aa (date: 9/17/2019)First affected version is 6.9.1 release ("Set Active" didn't exist befo... Read more
Editor sprite icons are not showing in inspector
Steps to reproduce:1) open attached project2) open scene 'm'3) click on directional light in hierarchy4) observe script component Ex... Read more
Ping/Highlight animation pauses playing when a GameObject was selected i...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Search window from the Hierarchy menu ("Open... Read more
Crash on GfxDeviceD3D11Base::ResolveDepthIntoTexture when entering Play ...
Reproduction steps:1. Open the user’s attached project2. Open either the “Assets/Test.unity” or “Assets/TestTwo.unity” scenes3. Ente... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Custom Function" Node "Input" type changes do not immediately show mistmatch errors when set to an incompatible type in Shader Graph
- My Assets list is populated with Asset Packages when setting how many Packages to display before clicking the Load button
- Hub shows 6.0 as Latest LTS when opening a project after deleting its 6.3 Editor version
- Localization Group Rules bypasses Locale logic when SharedGroup asset provided
- UI Toolkit World UI Text Field unfocuses immediately when clicking on it using XR Controller