Search Issue Tracker
[URP] Realtime lights are not dimmed by transparent materials
Steps to reproduce: 1. Download and open the repro project (EnterTheRoom-URP-Stripped.zip)2. Open scene EnterTheRoom-Scene01-Strippe... Read more
Null Reference Exception is thrown when adding a Volume component to a G...
Reproduction steps:1. Create a new URP project2. Create a new empty GameObject and add a Volume Component to it3. Observe the Consol... Read more
Frames are not cleared when HDR, MSAA, Opaque Texture and Depth Texture ...
Reproduction steps:1. Open the user's attached project2. Enter Play mode3. Move with WASD keys Expected result: Frames are clearedAc... Read more
URP lit Shaders are not shown when project is built on WebGL
Reproduction steps:1. Open user's attached Project2. Build and Run WebGL Project Expected result: Scene is shown with all it's objec... Read more
[URP][Mobile][GLES] Player view rendering is duplicated in a grid on Mob...
Reproduction steps:1. Open attached project and scene "New_Lobby"2. In Build Settings window, Build and Run for Android3. In Editor,... Read more
[URP] Errors are spammed after entering Play mode in SunFlare scene and ...
Steps to reproduce:1. Open the attached project2. Open "SunFlare" scene3. Enter and exit Play mode4. Go through the folders and asse... Read more
[OpenGL] Material color changes in the Game View when enabling Post Proc...
Reproduction steps:1. Open the attached 'PostProcessingTest' project2. Open the 'SampleScene'3. Observe the Camera in the Inspector4... Read more
[URP] Render textures not rendering on Android with OpenGLES3 when rende...
Reproduction steps:1. Open the attached user's Unity project2. Go to File > Build Settings > Player Settings > Other Settin... Read more
Mesh combined and created with Burst Jobs result in vertex input descrip...
Reproduction steps:1. Open project "LightmapsBakedMesh.zip"2. Open Project Settings window from Edit > Project Settings3. Navigat... Read more
Render Texture is not cleared before Camera rendering when using Univers...
To reproduce: 1. Download the attached project "rqa-project-grace.zip" and open it in Unity2. Open "Potential_Bug" Scene3. Enable Po... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class