Search Issue Tracker
By Design
Votes
0
Found in [Package]
10.7.0
Issue ID
1392574
Regression
No
[URP] Realtime lights are not dimmed by transparent materials
Steps to reproduce:
1. Download and open the repro project (EnterTheRoom-URP-Stripped.zip)
2. Open scene EnterTheRoom-Scene01-Stripped
3. Select the Inner_Curtains GameObject
4. In the material properties (Curtains > Surface Inputs), begin modifying the Alpha channel value
5. Notice, that directional light still does not pass through
Notes:
- Observed in: 2020.3.25f1
- Affects all render pipelines (BiRP, URP, HDRP)
- Issue reproduces with all light types
- Does not reproduce with baked lighting when using fully baked lights
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Resolution Note:
Transparent shadows are not supported, and would have an additional performance cost.